Sunday, November 17, 2019

STEAM in K-2

If you’re in education today, then you’ve more than likely heard all the buzz about STEAM and the push
for embedding it in your everyday classroom activities. STEAM is an educational approach that integrates
Science, Technology, Engineering, the Arts, and Math. It is an important part of students’ learning across all
grade levels, but even more so in the early grades such as Kindergarten through 2nd grade. Many people
have a lot of fear when it comes to STEAM because it involves time, curiosity, problem-solving, and failure.
If we introduce STEAM to students at a young age when they are naturally curious, however, they will develop
their inquiry, discourse, and critical thinking skills. By the time they are introduced to STEAM in the upper
elementary, middle school, and high school classrooms the fear will no longer be there and they will be
able participate in STEAM activities with confidence. 
Young learners are naturally curious about their surrounding environment and naturally develop STEAM
skills such as investigation, exploration, and curiosity through play. Students are engaged in all levels of
learning while doing STEAM. Think about Bloom’s Taxonomy. Students are recalling information, explaining
their investigations, applying new knowledge to a real world situation, making connections, justifying their
explanations, and creating through the Engineering Design Process. The Engineering Design Process takes
students through an entire cycle of planning, testing, analyzing results, and trying again if needed. It teaches
students that failure is okay and that sometimes you run into a problem that you must solve. STEAM sets the
basis for critical thinking, curiosity, and creativity. 

Both the teacher and students have various roles within STEAM inside the classroom. The teacher’s role
includes things such as providing learning opportunities, providing materials that support exploration, and
providing opportunities that support discovery. The teacher must facilitate the learning that is naturally occurring
when students are completing STEAM activities/challenges. The students are responsible for maintaining
perseverance, exploring their natural curiosity, embracing failure, and successfully collaborating with peers
to meet their goal. STEAM prepares students for the real world and opens doors for students to 21st century
careers!



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